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iOS9 In-App Purchase bug when user cancels the purchase process

Posted: | Author: | Filed under: iOS | Tags: , , | No Comments »

I just stumbled upon a bug that seems to be introduced in iOS9. When a user tries to buy a product via In-App Purchase and then cancels the process when he is asked if he really wants to buy the product a wrong error type is returned by Apple.

When the user presses “Cancel” in the UIAlertView the SKPaymentTransactionObserver method paymentQueue:updatedTransactions: gets called. The cancellation is handled like an error with the error type SKErrorPaymentCancelled. You can check for this error type because you don’t really want to show an error page when the user cancelled the purchase process. It’s not really an error but the user’s free will. So you only show an error message for the other error types:

- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
    for (SKPaymentTransaction *transaction in transactions) {
        switch (transaction.transactionState) {
            case SKPaymentTransactionStateFailed:
                if (transaction.error.code == SKErrorPaymentCancelled) {
                   // just cancel the purchase process without
                   // showing an error message
                } else {
                   // show an error message
                }
                break;
            default:
                break;
        }
    }
}

So far, so good. Unfortunately under iOS9 when the user cancels the error type SKErrorUnknown is returned from Apple. That is unfortunate as it results in an error message being displayed when the user pressed “Cancel”. Somehow the correct error type SKErrorPaymentCancelled got lost in iOS9.

That is unfortunate, because we really don’t want to show the error message when the user cancels the purchase process. I do not see a solution for this problem as we cannot suppress all error messages of type SKErrorUnknown.

I filed a radar. Would be nice if Apple would fix that soon. Well, we know how seriously Apple treats radars, but hey, one can dream…

UPDATE: This is now fixed with the iOS9 release version